Ironvale Idle: privacy policy

What the game stores about you, why, for how long, and how to delete it.

Version 1.0. Last updated 29 October 2026.

1. The short version#

2. Who we are#

Ironvale Idle (ironvaleidle.com) is a free browser game run by ELECTROBEAN LLC ("we", "us"). We are the controller of the personal data described here: we decide what is collected and why.

Questions or requests about your data: hello@ironvaleidle.com.

3. Playing as a guest#

Without an account, your save, its backups and your settings (such as graphics options) are kept in your own browser's local storage. The game does not send them to us and makes no requests about you to our servers. Our host, Cloudflare, still sees your IP address when it delivers the game's files to you (see technical data), and you can read the public leaderboards, which loads them from our server without identifying you.

Clearing your browser's site data deletes a guest save for good, so use Saves > Export in the game to keep a copy.

4. If you sign in#

Sign-in is handled by Google's Firebase Authentication, with your Google account or a link sent to your email address. Firebase holds your email address (and, if you use Google, the name and profile picture address on that account) so it can sign you in. Connecting GitHub to count your contributions is described below. When you sign in, Firebase gives the game a short-lived token, our server checks it, and from then on a cookie keeps you signed in. We keep:

Leaderboards

We keep leaderboard numbers for every signed-in player so that switching the leaderboards on shows you straight away. Nobody else sees them unless you switch on "Show me on the leaderboards", which is off by default. When on, other people (including people who are not signed in) see the public name you pick, your total level, your XP and the coins you have earned. Turning it off hides you at once.

To keep the boards fair, the server automatically checks each save for progress that the game could not produce in the time played (for example, XP or coins gained faster than any activity allows). A save that fails is still stored and you can keep playing, but you are left off the public boards. These checks never affect anything except the leaderboards and play-time credit. If you think one is wrong, write to us and a person will look at it.

5. Finished items and play time (optional)#

If you choose to, you can connect a work tool (through Claude, a script, a webhook, or anything else that can send a web request). It sends us your finished items: things you completed, such as a merged pull request or a closed ticket. We use them for one thing: deciding how much play time your adventurer earns. They are never shared or shown to other players.

For each finished item we keep exactly:

Anything else a tool sends (titles, descriptions, comments, links, people) is dropped unread. The source and type are short labels (up to 32 lower-case letters, digits, ".", "-" and "_") chosen by whatever sends them, so a tool you set up yourself could put something identifying there; the ones we suggest never do. You can see every source and type we hold on the work panel.

Webhooks

A webhook address (https://ironvaleidle.com/api/hook/<a random id>) is a private link unique to you that a tool such as GitHub or Zapier can call. We read the request's headers and up to the first 16 KB of its body only to work out an id for the item so it isn't counted twice; then we discard them: they are never stored. What we keep is the same as for any other finished item, above, plus a count of calls and items per webhook for the current day, and, for calls that carry no id, a hashed fingerprint of the call for 10 minutes so a repeat counts once. Anyone who knows the address can send to it, so treat it like a password; you can revoke it in the game.

GitHub contributions

Only if you press Connect GitHub on the Account panel and approve Ironvale on GitHub's own page does GitHub give our server an access key for that GitHub account (Ironvale asks for no access beyond your public profile; the key never passes through the game in your browser). Our server then reads that account's contribution calendar from GitHub about once an hour: the number of contributions on each day, and how many of them were private. Each contribution counts as a finished item. You can connect more than one GitHub account (up to 5); each is kept as below.

For GitHub we keep exactly:

Never: repository names, commit messages, code, issue or pull request titles, or your GitHub email or profile details. Contributions to private repositories appear only as bare counts, and only if your GitHub profile is set to include private contributions.

Remove next to a GitHub account on the Account panel deletes its access key at once and asks GitHub to remove Ironvale's access for that account; you can also remove it yourself under GitHub, Settings, Applications. Counts already recorded stay with your other finished items and expire on the same schedule. Deleting your account removes everything else.

One record we keep after you remove a GitHub account or delete your Ironvale account: for each day of the last 40, the GitHub user number and how many of its contributions were already counted (just those three things: number, date, count; no username, nothing linking it to your Ironvale account). It stops the same contributions being counted twice if that GitHub account is connected again, to any Ironvale account. Each row is deleted automatically once it is 40 days old.

Tokens and connected apps

Personal tokens and connector authorisations (for example, when you allow Claude to send finished items) are stored only as SHA-256 hashes, with the label you give them and when each was made and last used. They can only send finished items and read your play time; they can't read or change your save. You can revoke any of them from the game at any time.

Settings and play-time records

We keep your settings for this feature (time zone, rest days with the dates they changed, and the weight you give each source and type), each source's first day and daily benchmark, a daily total per source, and a record of the play time granted each day.

6. Technical data and logs#

Our host, Cloudflare, necessarily sees your IP address and basic browser information whenever your device loads the site or talks to our server. We use this data in three ways, and do not use it to identify or profile you:

We may turn on Cloudflare Web Analytics to count page views. It uses no cookies, does not follow you across sites, and gives us only totals (such as visits per page and country).

7. What we never collect#

8. Why we use it (legal bases)#

If you are in the European Economic Area or the UK, data protection law requires us to state a legal basis for each use:

What we doLegal basis
Run your account, store and sync your save, keep one device playing at a timePerforming our agreement with you (the terms)
Turn finished items into play time, keep tokens and connectors workingPerforming our agreement with you, for a feature you choose to use
Show you on public leaderboards under your chosen nameYour consent (the opt-in switch); withdraw it by switching it off
Keep leaderboard numbers for players who have not opted in, and run plausibility checksOur legitimate interest in instant opt-in and fair boards
Rate limiting, request logs, error reports, securityOur legitimate interest in keeping the game working and safe
Answering your messages, meeting legal obligationsLegitimate interest; legal obligation

Where we rely on legitimate interests you can object (see your rights). We make no decisions about you by automated means that have legal or similarly significant effects; the plausibility checks only affect leaderboard listing and play-time credit, and a person will review them on request.

9. Who else handles it#

We do not sell or rent your personal data, and we do not share it for advertising. These service providers process it for us (GitHub only if you use it), under their terms:

If you connect a third-party tool (such as Claude, GitHub or Zapier), what that tool does with your data is governed by its own terms and privacy policy; we receive only what is described in section 5. We may also disclose data if the law requires it, or to protect the game and its players from fraud or abuse.

10. International transfers#

Cloudflare, Google and (if you use it) GitHub run services worldwide, including in the United States, so your data may be processed outside your country. Where data leaves the EEA or UK, these transfers are covered by the providers' data processing terms, using the EU-U.S. Data Privacy Framework (and its UK extension) where the provider is certified, and the European Commission's Standard Contractual Clauses.

11. Cookies and local storage#

We use one cookie, and only if you sign in:

NameWhat it doesLasts
__Host-iv_sessionKeeps you signed in on this device. Holds your account id, signed by our server. Not readable by scripts, sent only over HTTPS and only to this site.30 days, renewed as you play; deleted on sign-out

The game also uses your browser's local storage for things that never leave your device unless you sign in: your save and its local backups, display and log preferences, a weekly progress snapshot, and the state of syncing and device takeovers. While an email sign-in link is on its way, the address it was sent to is kept there until you use the link. When you sign in, Firebase also stores your sign-in state in this browser. Google's sign-in window (for Google sign-in) sets Google's own cookies on Google's sites, and GitHub's approval page (when you connect GitHub) sets GitHub's own cookies on GitHub's site.

All of these are strictly necessary for features you ask for, so we don't show a cookie banner. There are no advertising, analytics or tracking cookies.

12. How long we keep it#

DataKept
Account record, display name, save and backups, feature settings, list of sources, total play time grantedUntil you delete your account (backups rotate: only the newest five are kept)
Leaderboard numbers and check resultsUntil you delete your account; daily totals for 75 days
Public leaderboard nameUntil you switch the leaderboards off or delete your account
Each finished item (hashed id, source, type, times)35 days, then folded into one daily count and weighted total per source
Daily counts and weighted totals per sourceUntil you delete your account
Daily benchmarks and records of play time granted40 days
Rest-day historyAbout 6 weeks
Personal tokens and webhook addressesUntil you revoke them or delete your account
Connector authorisationsAccess tokens 7 days, refresh tokens 90 days, or until you disconnect
GitHub connection, per account (user number, username, encrypted access key)Until you remove that account or delete your Ironvale account (the key is also deleted at once if GitHub stops accepting it)
GitHub daily contribution countsAs finished items above (35 days, then daily counts until you delete your account)
Already-counted record (GitHub user number, date, count; no username or account link)40 days per day, also after you remove GitHub or delete your account
GitHub approval in progress (hashed one-time code, encrypted one-time code)Until you come back from GitHub, at most 10 minutes
Session cookie30 days from its last renewal, or until you sign out
Rate-limit countersAbout one minute
Request logs and error reportsAt most 7 days
Firebase sign-in record (email address)Until you delete your account
Emails you send usAs long as needed to deal with them, then deleted within 12 months

13. Your rights#

Wherever you live, you can ask us to tell you what we hold about you, give you a copy, correct it, or delete it. Most of this you can do yourself in the game (next section); for anything else, email hello@ironvaleidle.com. We will answer within one month, and may need to confirm the request comes from the account holder (for example, by asking you to send it while signed in).

EEA and UK

You have the right of access, rectification, erasure, restriction, data portability, and to object to processing based on legitimate interests. Where we rely on consent you can withdraw it at any time. You can also complain to your local data protection authority (in the UK, the Information Commissioner's Office), though we'd appreciate the chance to sort it out first.

California and other US states

You have the right to know what personal information we collect, use and disclose, to delete it, to correct it, and not to be treated differently for using these rights. The categories we collect are: identifiers (account id, Firebase user id, IP address), internet activity (request logs), and the game and finished-item data described above. We do not sell or share personal information for cross-context behavioural advertising, and we do not use sensitive personal information. You can use an authorised agent to make a request.

14. Exporting and deleting#

If deleting your account fails, or you can no longer sign in, email us and we will delete it for you.

15. Children#

Ironvale Idle is for people aged 18 or older. We do not knowingly collect personal data from anyone under 18. If we learn that we have, we will delete it. If you believe someone under 18 has signed up, contact us and we will delete the account.

16. Security#

All traffic is encrypted (HTTPS). The session cookie can't be read by scripts. Tokens are stored only as hashes and item ids only as keyed hashes, so a leak of our database would not reveal them. The site loads no third-party code except Google's sign-in code when you sign in, and a strict content security policy blocks everything else. Each player's save is kept in its own isolated storage. No system is perfectly secure; if a breach affects your data, we will tell you and the authorities as the law requires.

17. Changes to this policy#

We will update this page when the game changes what it collects. The version and date at the top show the latest change. If a change is significant (for example, a new kind of data or a new use of it), we will tell signed-in players in the game before it takes effect.

18. Contact#

ELECTROBEAN LLC
Email: hello@ironvaleidle.com